AREA15 Experiences – Las Vegas Escapes https://lasvegasescapes.com Tue, 19 May 2026 02:36:23 +0000 en-US hourly 1 https://wordpress.org/?v=7.0.1 https://lasvegasescapes.com/wp-content/uploads/2026/05/lve-favicon.png AREA15 Experiences – Las Vegas Escapes https://lasvegasescapes.com 32 32 John Wick Experience at AREA15 in Las Vegas https://lasvegasescapes.com/john-wick-experience-at-area15-in-las-vegas/ Tue, 19 May 2026 02:36:23 +0000 https://lasvegasescapes.com/?p=609 The door is the first clue. The John Wick Experience at AREA15 turns Las Vegas fandom into a rules-and-danger game: cinematic sets, live interactions, and hidden clues that move you from scene to scene with real momentum. I especially love the Continental Bar warm-up and how the experience ends with access to the Underground Speakeasy for people who make it through.

If you’re a film fan, you’ll also like the details you spot along the way, plus the chance to grab John Wick-themed souvenirs at the gift shop before you head out. The one thing to keep in mind is pacing: some people feel the schedule can be tight, with groups moved along quickly because other groups start right behind you.

Key Points You’ll Care About

John Wick Experience at AREA15 in Las Vegas - Key Points You’ll Care About

  • Continental Bar start: Grab a drink beforehand; it’s part of the pre-show vibe
  • Fast, clue-driven walk-through: You move room to room, with live interaction and surprises
  • Underground Speakeasy access: You only get in after you complete the challenges
  • Small group size: Up to 12 travelers keeps the experience more personal
  • AREA15 add-on is free: You can explore the AREA15 complex after the John Wick portion
  • Extras show up at the end: A tattoo option is available in the last room (if offered during your run)

John Wick Experience and AREA15: What This Trip Actually Feels Like

This isn’t a sit-and-watch show. It’s more like you stepped inside the movie world and had to follow the rules, find the clues, and react when people steer you to the next challenge. The experience runs about 1 hour for the John Wick portion, and the full outing is listed at around 1 hour 30 minutes.

I like that the pace feels intentional. It’s designed to keep you engaged, not waiting around. And with a maximum of 12 travelers, you’re less likely to feel lost in a crowd.

Price-wise, you’re paying $51.18 per person, which is not “throwaway Vegas cheap.” But the value comes from what’s included: admission to the John Wick Experience, the chance to reach the speakeasy afterward, and a structured, guided run through a themed set. Drinks aren’t included, so if you plan to treat yourself to cocktails at the Continental Bar, budget extra.

Start at the Continental Bar (Before the Challenges)

John Wick Experience at AREA15 in Las Vegas - Start at the Continental Bar (Before the Challenges)
Your adventure begins at 3222 W Desert Inn Rd, Las Vegas, NV 89102 at the John Wick Las Vegas Continental Bar area. This is where you get your bearings and—if you want—order a drink. The bar supports both reservations and walk-ins, so you can typically arrive a little early to settle in, check the vibe, and get ready.

The Continental Bar is more than a waiting room. It’s part of the storytelling tone. You’re getting dropped into the mood of John Wick territory before you ever step into the main experience. It also helps you avoid that classic Vegas problem: arriving, rushing, then trying to remember where to go.

What to watch for: because the whole program runs on a schedule, you don’t want to linger too long with your first drink. If you’d like time for a cocktail, do it, but plan to shift into challenge mode without delay.

Inside the John Wick Walk-Through: Sets, Clues, and Live Interaction

John Wick Experience at AREA15 in Las Vegas - Inside the John Wick Walk-Through: Sets, Clues, and Live Interaction
Once you enter the John Wick Experience, you move through cinematic environments with live interactions and hidden clues. The basic rhythm is simple: you go from one set to the next, doors open, you get new information, and you have to keep your head about you.

The best part here is how the experience tries to keep you on edge. It’s not only about moving forward—it’s about noticing what’s around you and responding to what the actors and the environment present. That’s why fans tend to rate this so highly: it feels like a John Wick story you participate in, not just watch.

What you should expect during the run

  • You’ll follow a guided path through multiple rooms/areas
  • You’ll encounter clues and surprises as you progress
  • Actors are involved in the action, not just recorded audio
  • The story is designed to keep moving, with limited downtime

A real consideration: pace can feel tight

A smaller number of reviews point out that the experience can feel rushed, especially if your group is ahead of the next start time. In plain terms: they may move you along faster than you’d like if there’s another group stepping in soon after yours.

So if you’re the type who likes to linger, read everything, take slow photos, and fully absorb each room, you’ll want to adjust your expectations. I’d go in ready to participate, not in “museum mode.”

The Big Payoff: Underground Speakeasy Access

John Wick Experience at AREA15 in Las Vegas - The Big Payoff: Underground Speakeasy Access
Here’s the part that tends to make people happiest: after you complete the challenges, you gain access to the Underground Speakeasy, described as a secret bar with an exclusive menu reserved for people who survive the challenges.

This matters for value. If the experience were just a walk-through and then you left, the ticket would feel lighter. But with speakeasy access as a reward, you get a clear “finish line” that feels like a real accomplishment.

You’re also getting one more John Wick-themed setting to enjoy, which keeps the whole evening from feeling like one straight line.

Don’t Skip the Last-Room Fun: Gift Shop and Tattoo Option

John Wick Experience at AREA15 in Las Vegas - Don’t Skip the Last-Room Fun: Gift Shop and Tattoo Option
Before you leave, you can explore the John Wick Las Vegas Gift Shop. This is where you pick up souvenirs and take-home reminders.

One detail that pops up in feedback: there’s a tattoo opportunity in the last room before you leave. If that’s your kind of souvenir, it’s worth remembering so you don’t walk out without checking it.

Keep in mind: the data doesn’t say whether tattoos are included or priced separately. So plan to treat it as an optional add-on, not a guarantee baked into the ticket.

AREA15 After John Wick: Short Time, Lots to See

John Wick Experience at AREA15 in Las Vegas - AREA15 After John Wick: Short Time, Lots to See
After the John Wick portion, you get to explore AREA15. Admission for this add-on is listed as free, and AREA15 is described as an immersive entertainment district minutes from the Las Vegas Strip with interactive art, virtual reality attractions, live events, and unique nightlife experiences.

Because your overall outing is about 1 hour 30 minutes, think of AREA15 here as a quick explore rather than a full day theme park. You might get time to walk around, check out the art, and see what looks fun in the moment. If you want specific activities like VR, you’ll want to match your expectations to the time you have on your schedule.

This is a great pairing for people who want:

  • A focused John Wick experience
  • Plus extra Las Vegas atmosphere without another paid ticket on top

Price and Logistics: Is It Worth $51.18?

John Wick Experience at AREA15 in Las Vegas - Price and Logistics: Is It Worth $51.18?
Let’s talk value in a practical way.

You pay $51.18 for the John Wick Experience. What you get for that cost:

  • Admission to the John Wick Experience (about 1 hour)
  • Continental Bar start (you can purchase drinks there, but it sets the mood)
  • Underground Speakeasy access after you finish the challenges
  • A themed environment with live interaction and clue-based progression

What isn’t included:

  • Beverages (available to purchase)
  • Hotel pickup/drop-off

So the value depends on how much you want the “experience economy” side of Vegas. If you love film-world settings, enjoy role-based interaction, and get a kick out of being actively involved, this price starts to make sense fast.

If you’re hoping for something slower and more museum-like, or if you mainly want an advanced tech component (like VR), you might be disappointed. Some people felt the walkthrough was fine but expected a bigger virtual reality component.

My advice: treat this as a story-led, actor-driven challenge course first—and only second as a technology show.

Best Fit: Who Should Book This?

John Wick Experience at AREA15 in Las Vegas - Best Fit: Who Should Book This?
This is an excellent pick if:

  • You’re a John Wick fan who wants to do more than just look
  • You like paced, room-to-room action with live actors and clues
  • You want a complete arc: start at the Continental Bar, finish with the speakeasy

It’s a weaker fit if:

  • You hate being moved along quickly
  • You expect a heavy VR experience during the ticketed John Wick portion
  • You want lots of free time inside each set

Also, with a maximum of 12 travelers, it suits couples, small friend groups, and people who don’t want to feel swallowed by a huge tour group.

Tips to Get the Best Experience Without Stress

These are small things that can make a big difference:

  • Arrive ready to start. The experience runs like a schedule, and pacing can be tight.
  • Keep your expectations active. You’ll do better if you’re prepared to participate, not just observe.
  • Plan a drink but don’t get stuck. The Continental Bar is part of the mood, yet you shouldn’t let it derail your timing.
  • If you want AREA15 attractions, check what fits your window. With about 30 minutes after the main part, you’re likely browsing rather than completing big add-ons.
  • Go with comfortable walking shoes. You’re moving room to room quickly, so comfort helps you stay focused.

Should You Book John Wick Experience at AREA15?

If you’re a John Wick fan and you want a structured, actor-led experience with a real reward at the end (the Underground Speakeasy), I think this is a strong booking. The small group size and the clear “finish” moment make it feel more like a night out with a story than a generic attraction.

If you’re price-sensitive and you want lots of slow sightseeing, or if you strongly want a major VR component as part of the ticketed experience, you may want to think twice and compare your preferences with what’s actually offered.

My rule of thumb: book it if you want to play along. Skip it (or plan carefully) if you want a leisurely walkthrough.

FAQ

How long does the John Wick Experience last?

The John Wick portion is listed at about 1 hour, and the full activity is approximately 1 hour 30 minutes.

How much does it cost?

The price is listed as $51.18 per person.

What is included in the ticket price?

Admission to the John Wick Experience is included.

Are drinks included?

No. Beverages are available to purchase, but they are not included.

What’s the meeting point?

The start meeting point is 3222 W Desert Inn Rd, Las Vegas, NV 89102, USA.

Where does the tour end?

It ends back at the meeting point.

Is AREA15 admission included?

AREA15 admission for the add-on is free.

How many people are in a group?

The experience has a maximum of 12 travelers.

How early should I book?

On average, this is booked about 7 days in advance.

Is it refundable if I cancel?

No. This experience is non-refundable and cannot be changed for any reason.

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AREA15 Access Experience Pass https://lasvegasescapes.com/area15-access-experience-pass/ Tue, 19 May 2026 02:36:11 +0000 https://lasvegasescapes.com/?p=446 A Vegas day pass that actually moves. The AREA15 Access Experience Pass groups several attractions near the Strip into one mobile ticket day, with free parking included. The catch is simple: you must finish your chosen rides the same day, no swapping later.

I like the built-in value. Besides the main attractions listed for your level, the pass also includes free admission to Bot Breach, Brainstorm, Laser Maze, Origin Quest, and Particle Quest. And I really enjoy the mix of styles, like the $5 in tokens at Asylum Bar + Arcade and the big 360-degree views from LIFTOFF at 130 feet.

My main caution is expectations and rules. If you stick to Level 1, you may find it feels more light-and-fun than headliner-heavy. And because there are no substitutions, you need a realistic plan so you don’t lose time (or miss a slot).

Quick hits before you go

AREA15 Access Experience Pass - Quick hits before you go

  • Same-day only: every attraction you choose has to be finished that day
  • LIFTOFF (130 feet): 20-minute open-air balloon ride with Strip views day or night
  • Asylum Bar + Arcade tokens: get $5 in tokens included at this two-level venue
  • AR Dodgeball is physical: augmented-reality glasses, 30 minutes, and flat shoes are recommended
  • Level 2 adds the big tech: Birdly VR flight, Illuminarium, Wink World, and more
  • Illuminarium has a closure date: closed from March 7, 2026

Price and what $39.21 buys you at AREA15

AREA15 Access Experience Pass - Price and what $39.21 buys you at AREA15
At $39.21 per person, this pass is priced like a deal—if you actually stack multiple included experiences in one visit. The overall time window is about 5 to 10 hours, which matters because AREA15 is designed for doing things back-to-back rather than lingering like a classic museum.

For that price point, you also get perks that quietly add value: free parking and a ticket that works as a mobile pass. Food and drinks are not included, so plan to either budget for purchases or eat outside the venue first.

A big reason this pass can feel like good value is the included free admission list. Getting free access to Bot Breach, Brainstorm, Laser Maze, Origin Quest, and Particle Quest means you can build a longer day without paying for every single ticketed stop.

One more reality check: the rating is low (2.5 overall). The pattern is usually the same—people who expected the pass to behave like a flexible “anytime” ticket can get frustrated when timing, level limits, or ticket rules get strict.

Level 1 vs Level 2: what you can actually do

This experience comes in Level 1 and Level 2 options. Your level controls which attractions you can add on top of the AREA15 core experiences.

With a Level 1 pass, you’re set for the AREA15 core admission and several additional attractions that are listed as available on both Level 1 and Level 2:

  • Asylum Bar + Arcade
  • LIFTOFF
  • Museum Fiasco
  • AR Dodgeball

You also still have those included free admissions to Bot Breach, Brainstorm, Laser Maze, Origin Quest, and Particle Quest.

With a Level 2 pass, you unlock the more “headline” style picks—each with its own vibe and time commitment. Examples include Birdly, Illuminarium Las Vegas, Wink World, Dopeameme, Dueling Axes, Five Iron Golf, Interstellar Arc, the John Wick Experience, The Escape Game, and Great Big Game Show. Many of these are marked as one selection only, so you’ll want to pick carefully rather than try to do everything.

The same-day rule: how to pace a 5 to 10 hour visit

AREA15 Access Experience Pass - The same-day rule: how to pace a 5 to 10 hour visit
This is the rule that makes or breaks the day: all rides and experiences must be completed on the same day, and there are no substitutions. That means you should think of this pass as a schedule you execute, not a buffet you sample whenever you feel like it.

I recommend planning around shorter “blocks” and building up toward your bigger choices. If you start with the headline items first, you can end up stressed if lines or safety checks slow you down.

Also keep in mind that weather or maintenance issues may affect operations. The venue may offer alternatives if capacity allows, but the key point is: don’t count on a swap as your main plan.

AREA15 core add-ons included for free: Bot Breach, Brainstorm, Laser Maze, Origin Quest, Particle Quest

AREA15 Access Experience Pass - AREA15 core add-ons included for free: Bot Breach, Brainstorm, Laser Maze, Origin Quest, Particle Quest
One of the strongest value points is that you get free admission to five named attractions at AREA15: Bot Breach, Brainstorm, Laser Maze, Origin Quest, and Particle Quest.

Even if you don’t know what each one feels like yet, the smart move is to use them to build a full day. These are exactly the kind of attractions that work well between bigger time commitments like LIFTOFF or VR experiences.

Because substitutions aren’t allowed, you also want to treat these included items as “scheduled wins.” Try to lock in your time for them early in your visit, or at least early in the day, so you don’t run out of time later.

Asylum Bar + Arcade: $5 in tokens and a two-level arcade mood

AREA15 Access Experience Pass - Asylum Bar + Arcade: $5 in tokens and a two-level arcade mood
Asylum Bar + Arcade is listed for both Level 1 and Level 2 passes, and it’s on two levels inside AREA15. You’re getting vintage-style arcade games with a modern twist, plus you can grab handcrafted cocktails, craft beers, and alcohol-infused slushies for purchase.

The included perk here is $5 in tokens. At a venue like this, those tokens can turn the arcade from a quick stop into a real activity—especially if you’re with friends and want “everyone gets in” fun.

Plan for about 30 minutes. If you want to maximize it, go when you still have energy. This isn’t the place for rushing; it’s the place for playing a few games well, not just scanning the room.

LIFTOFF (130 feet): the Strip view you can actually time

AREA15 Access Experience Pass - LIFTOFF (130 feet): the Strip view you can actually time
LIFTOFF is a 20-minute open-air balloon ride that lifts you 130 feet. You get a 360-degree view of the Las Vegas Strip and beyond, and it runs both day and night.

The night factor is real here. LIFTOFF is described as lighting up with a spectacle that rivals the ground lights, so if your schedule allows, evenings can feel like the best payoff for the photo moment.

This one works for a wide range of people because it’s not about puzzle skills or physical effort—just time in the air and taking in the view. If you’re the type who likes “one iconic photo” even on a busy day, LIFTOFF is often the anchor.

Museum Fiasco: a 15-minute audio-visual warehouse-rave experience

AREA15 Access Experience Pass - Museum Fiasco: a 15-minute audio-visual warehouse-rave experience
Museum Fiasco is a short 15-minute show on the Level 1 and Level 2 list. You step into an audiovisual simulation that aims for the vibe of a sprawling warehouse rave on the outskirts of reality, with synchronized lights and beats that mimic underground party energy.

The practical value of something like this is the duration. Fifteen minutes is perfect as a bridge between longer attractions, especially if you’re running a tight same-day schedule.

One consideration: this is a sensory-heavy stop by design (lights, music, rapid changes). If you’re sensitive to loud sound or flashing visuals, pace yourself and take breaks when you can.

AR Dodgeball (Hado): 30 minutes of augmented-reality chaos

AREA15 Access Experience Pass - AR Dodgeball (Hado): 30 minutes of augmented-reality chaos
AR Dodgeball is a 30-minute experience on the Level 1 and Level 2 list. You strap on augmented reality glasses, grab virtual dodgeballs, and play in an AR arena where digital obstacles and power-ups show up during the game.

This is the stop that feels most physical in the classic sense. It’s fast, competitive, and it’s designed for movement and reaction time. Flat shoes are recommended, which is a helpful clue that you’ll be shifting and dodging more than standing still.

If you like active games and don’t mind wearing AR glasses, AR Dodgeball is a great mid-day burst. If you want quiet and calm, skip it and save your energy for something more seated like LIFTOFF.

Level 2 add-ons: Birdly, Illuminarium, and Wink World

Level 2 is where AREA15 starts to feel like a tech playground. Here are the three big multi-sensory stops that are clearly described:

Birdly VR flight simulator (1 hour)

Birdly is available on Level 2 and runs about 1 hour. It’s a VR flight simulator that translates your movement into flight, using a full-body motion platform.

This is the kind of attraction that can feel surprisingly physical even though you’re sitting or standing in a controlled setup. If you like VR that uses your whole body (not just a joystick), this is likely the one you’ll remember.

Illuminarium Las Vegas (50 minutes), with a closure date

Illuminarium Las Vegas is also Level 2 and is listed as 50 minutes. You get 4K laser projection and 360-degree spatial audio, plus in-floor haptics and even scent/environment effects described as part of the experience.

Important timing note: Illuminarium is closed from March 7, 2026. If your trip lands after that date, you’ll need to plan around it.

Wink World (15 minutes)

Wink World is a 15-minute psychedelic neon room sequence with infinity rooms and mirror-based visual tricks. It’s described as designed by the co-founder of Blue Man Group, using light, motion, and sound cues to shift how you perceive space and color.

This is short, photo-friendly, and usually easy to fit even on a busy day. It’s also a good “reset” stop between heavier VR or physical games.

Dopeameme, axe throwing, and simulator golf: your Level 2 choices

Many Level 2 attractions are marked as one selection only, so I treat this part like choosing the best chapter for your day.

Superplastic’s Dopeameme (1 hour)

Dopeameme is a Level 2 option for 1 hour. It’s described as interactive, with joy-triggering environments, dance-party energy, and unexpected challenges.

If your group likes playful chaos and you’re open to being pulled into the story, this can be a real mood booster. If you prefer structured games with clear rules, it might feel less predictable.

Dueling Axes | Las Vegas Axe Throwing (30 minutes)

Dueling Axes is another Level 2 pick, and it includes a 30-minute axe-throwing reservation with private lanes and expert coaching. There’s also a full-service bar.

Flatly: this is for people who want a “group activity with stakes.” Coaching helps with first-timers, but the rules and safety vibe here are important. If you’re coming with kids, confirm whether this is a good fit based on their age requirements (some activities do have restrictions, though exact numbers aren’t listed here).

Five Iron Golf (1 hour)

Five Iron Golf is listed as a Level 2 one-selection experience with a 1-hour golf simulator rental and access to industry-leading simulators. It also mentions coaching options and a bar for the social side of it.

There’s also a discount described for Five Iron Golf: 25% off Golf Bay Rental. If you’re already choosing the simulator option as your Level 2 selection, you might not need the discount—but it’s a nice extra if you’re tempted to add another session outside the included slot.

VR, Escape Rooms, and the TV-game-show vibe: Interstellar Arc, John Wick, Escape Game, Great Big Game Show

If your group is split between “tech fun” and “puzzle fun,” Level 2 is where you can match the mood.

Interstellar Arc at AREA15 (VR)

Interstellar Arc is a fully immersive VR experience (no glasses are mentioned as a requirement here, so follow the on-site instructions) that takes you 11 light-years from Earth on a journey to the exoplanet Arcadia. The description focuses on interacting with the world around you.

This works well if you want a story-driven VR stop that feels bigger than a quick simulation.

John Wick Experience (Continental Bar, themed rooms)

The John Wick Experience is a Level 2 one-selection option. It’s described as a John Wick Las Vegas Continental with an assassin’s sanctuary vibe, cocktails at the Continental Bar, and a gift shop.

Two practical notes matter:

  • It is closed on Tuesdays.
  • You need a timeslot secured upon arrival to AREA15.

So if you’re aiming for this, don’t treat it like a “sometime later” activity. Make it one of your anchors so you can work the rest of your day around the timeslot.

The Escape Game Las Vegas (AREA15)

The Escape Game is built for teamwork and problem-solving. It includes immersive rooms, clever puzzles, and high-stakes scenarios. It’s listed for friends, families, or groups.

This is the right pick if you like structured challenges and you want an activity that forces collaboration. It’s also a natural “everyone participates” option, assuming the group can stay focused for the full game pacing.

Great Big Game Show AREA15

Great Big Game Show is a one-selection Level 2 experience based on fast-paced interactive challenges inspired by TV game shows. The tone is laughs and thrills.

If your group gets restless with long VR sessions or wants something you can cheer for, this is a good choice. It’s also an easy way to keep momentum during your 5 to 10 hour day.

Discounts, food reality, and practical tips that save time

A few extras can make the day smoother without adding stress.

First, free parking helps a lot. AREA15 is short distance away from the Strip, and that parking perk reduces one of the biggest Vegas headaches.

Second, food and drink are not included. You can buy things at the venues, and the pass does include some food and shopping discounts:

  • Kaia: 1 free California handroll with a purchase of equal or greater value
  • AREA15 Multiverse Depot: 20% off merchandise
  • Five Iron Golf: 25% off Golf Bay Rental (described as a discount)

Third, watch the “small but important” requirements:

  • AR Dodgeball recommends flat shoes
  • Some attractions may have safety restrictions and guidelines and may use age, height, or weight recommendations
  • Visitors under 18 must be accompanied by an adult for the duration

And yes, service animals are allowed, and the venue is near public transportation.

Common snags to plan for: ticket acceptance and Level 1 expectations

Even with a good price, there are a couple of friction points you should treat seriously.

One big issue is ticket acceptance. There has been at least one report that tickets sold through a specific third-party channel were not accepted at the venue. I can’t verify the details of any single seller, so the safe move is this: before you go, confirm that your exact ticket type is accepted at AREA15 for the attractions you intend to use.

Second, match the pass to your expectations. Level 1 includes fun attractions, but if you’re hoping for the biggest VR rides, axe throwing, and multi-sensory headliners, those are mostly Level 2 territory. If your group wants the big-ticket experiences, don’t assume Level 1 will feel like a full Vegas “wow” day.

Finally, check closures and schedules. Illuminarium is listed as closed starting March 7, 2026. John Wick is closed on Tuesdays. These aren’t small footnotes if they overlap your dates.

Should you book the AREA15 Access Experience Pass?

Book it if you want a tightly packed Vegas day and you’re the type who likes stacking short experiences. This pass is strongest when you plan your order, use the included free add-ons, and treat the same-day rule as part of the fun.

Skip it or reconsider the level if you hate schedules, want last-minute flexibility, or expect a ticket that lets you swap freely between attractions. Also pick Level 2 if the headline tech experiences and group activities are the point of your trip.

If you want one simple strategy: choose your main anchor first (LIFTOFF view, John Wick, Escape Game, Birdly, or Illuminarium), then build the rest around the time and the Level limits. That’s when this pass feels worth the money.

FAQ

How much is the AREA15 Access Experience Pass?

The price listed is $39.21 per person.

How long does the experience take?

It’s listed as 5 to 10 hours (approx.), depending on how many attractions you complete in your time window.

Do I have to complete everything on the same day?

Yes. All rides and experiences must be completed on the same day, and there are no substitutions.

Is parking included?

Yes. Free parking is included.

Is there a token perk at Asylum Bar + Arcade?

Yes. You receive $5 in tokens with Asylum Bar + Arcade.

Which attractions are only available on Level 2?

Birdly, Illuminarium Las Vegas, Wink World, Superplastic’s Dopeameme, Dueling Axes, Five Iron Golf, Interstellar Arc, John Wick Experience, The Escape Game, and Great Big Game Show are listed as available on Level 2.

Is the pass refundable if plans change?

No. It’s non-refundable and can’t be changed for any reason.

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